Open source 3D rendering solution adhering to the RenderMan standard

Cave Troll

Posted by: marcelnmetal

Hello people, i work in my own version of LOTR Cave Troll, this is my first work with renderman and aqsis. I haven't finished yet: shaders, eyes and armour. but i have great results: http://i108.photobucket.com/albums/n32/marcelnmetal/trollaqsis.png Thanks to WHiTeRaBBiT which help me with first steps in mosaic and renderman

Posted by: v_mulligan

Nice start!

Nice start!  I look forward to seeing hte finished product.  What did you use for sculpting -- 3D Coat?  ZBrush?  Blender's internal sculpt?

Posted by: v_mulligan

^Ignore typo, please :) .

^Ignore typo, please :) .

renderguy's picture

Posted by: renderguy

Welcome

Hi Marcel, welcome to the community.

Thanks for sharing the early-stage troll work, looks good, are those wrinkles sculpted (geometry) or a displacement map/texture?

Look forward to your updates... feel free to ask if you get stuck.

Posted by: marcelnmetal

Thanks guys! I made lowpoly

Thanks guys! I made lowpoly in blender, sculpt in zbrush and export color and displacement maps back to blender.